The Group Decision and Negotiation (GDN) Section of INFORMS emerges from evolving, unifying approaches to group decision and negotiation processes. These processes are complex and self-organizing involving multiplayer, multicriteria, ill-structured, evolving, dynamic problems.
In defining the domain of group decision and negotiation, the term "group" is interpreted to comprise all multiplayer contexts. Thus, organizational decision making support systems providing organization-wide support are included. Group decision and negotiation refers to the whole process or flow of activities relevant to group decision and negotiation, not only to the final choice itself--e.g. scanning, communication and information sharing, problem definition (representation) and evolution, alternative generation and social-emotional interaction. Descriptive, normative and design viewpoints are of interest. Thus, Group Decision and Negotiation deals broadly with relation and coordination in group processes.
- Computer group decision and negotiation support systems (GDNSS),
- Artificial intelligence and management science,
- Applied game theory, experiment and social choice, and
- Cognitive/behavioral sciences in group decision and negotiation.
Areas of application include intraorganizational coordination (as in operations management and integrated design, production, finance, marketing and distribution, e.g., as in new products and global coordination), computer supported collaborative work, labor-management negotiations, interorganizational negotiations (business, government, and nonprofits--e.g., joint ventures), international (intercultural) negotiations, environmental negotiations, etc.
(Note: we are working on resources that would be available for members.)